CheckCollisionCircles method

  1. @override
bool CheckCollisionCircles(
  1. Vector2D center1,
  2. double radius1,
  3. Vector2D center2,
  4. double radius2,
)
override

Check collision between two circles

Implementation

@override
bool CheckCollisionCircles(
  Vector2D center1,
  double radius1,
  Vector2D center2,
  double radius2,
) => _ffi.CheckCollisionCircles(
  $.Vector2$.Ref1(center1).asNativePointer<Vector2C>().ref,
  radius1,
  $.Vector2$.Ref2(center2).asNativePointer<Vector2C>().ref,
  radius2,
);