CheckCollisionCircles method
Check collision between two circles
Implementation
@override
bool CheckCollisionCircles(
Vector2D center1,
double radius1,
Vector2D center2,
double radius2,
) => _ffi.CheckCollisionCircles(
$.Vector2$.Ref1(center1).asNativePointer<Vector2C>().ref,
radius1,
$.Vector2$.Ref2(center2).asNativePointer<Vector2C>().ref,
radius2,
);