CheckCollisionCircleRec method

  1. @override
bool CheckCollisionCircleRec(
  1. Vector2D center,
  2. double radius,
  3. RectangleD rec
)
override

Check collision between circle and rectangle

Implementation

@override
bool CheckCollisionCircleRec(
  Vector2D center,
  double radius,
  RectangleD rec,
) => _ffi.CheckCollisionCircleRec(
  $.Vector2$.Ref1(center).asNativePointer<Vector2C>().ref,
  radius,
  $.Rectangle$.Ref1(rec).asNativePointer<RectangleC>().ref,
);