CheckCollisionCircleLine method
Check if circle collides with a line created betweeen two points p1 and p2
Implementation
@override
bool CheckCollisionCircleLine(
Vector2D center,
double radius,
Vector2D p1,
Vector2D p2,
) => _ffi.CheckCollisionCircleLine(
$.Vector2$.Ref1(center).asNativePointer<Vector2C>().ref,
radius,
$.Vector2$.Ref2(p1).asNativePointer<Vector2C>().ref,
$.Vector2$.Ref3(p2).asNativePointer<Vector2C>().ref,
);