CheckCollisionCircleLine method

  1. @override
bool CheckCollisionCircleLine(
  1. Vector2D center,
  2. double radius,
  3. Vector2D p1,
  4. Vector2D p2,
)
override

Check if circle collides with a line created betweeen two points p1 and p2

Implementation

@override
bool CheckCollisionCircleLine(
  Vector2D center,
  double radius,
  Vector2D p1,
  Vector2D p2,
) => _ffi.CheckCollisionCircleLine(
  $.Vector2$.Ref1(center).asNativePointer<Vector2C>().ref,
  radius,
  $.Vector2$.Ref2(p1).asNativePointer<Vector2C>().ref,
  $.Vector2$.Ref3(p2).asNativePointer<Vector2C>().ref,
);