CheckCollisionBoxSphere method
Check collision between box and sphere
Implementation
@override
bool CheckCollisionBoxSphere(
BoundingBoxD box,
Vector3D center,
double radius,
) => _ffi.CheckCollisionBoxSphere(
$.BoundingBox$.Ref1(box).asNativePointer<BoundingBoxC>().ref,
$.Vector3$.Ref1(center).asNativePointer<Vector3C>().ref,
radius,
);