UpdateModelAnimationEx method

void UpdateModelAnimationEx(
  1. ModelC model,
  2. ModelAnimationC animA,
  3. double frameA,
  4. ModelAnimationC animB,
  5. double frameB,
  6. double blend,
)

Update model animation data (vertex buffers / bone matrices) for a specific pose, defined by two different animations at specific frames blended together

Implementation

void UpdateModelAnimationEx(ModelC model, ModelAnimationC animA, double frameA, ModelAnimationC animB, double frameB, double blend)
  => _UpdateModelAnimationEx(model, animA, frameA, animB, frameB, blend);