SetMaterialTexture method

void SetMaterialTexture(
  1. Pointer<MaterialC> material,
  2. int mapType,
  3. TextureC texture
)

Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)

Implementation

void SetMaterialTexture(Pointer<MaterialC> material, int mapType, TextureC texture)
  => _SetMaterialTexture(material, mapType, texture);