LoadShaderFromMemory method

ShaderC LoadShaderFromMemory(
  1. Pointer<Char> vsCode,
  2. Pointer<Char> fsCode
)

Load shader from code strings and bind default locations

Implementation

ShaderC LoadShaderFromMemory(Pointer<Char> vsCode, Pointer<Char> fsCode)
  => _LoadShaderFromMemory(vsCode, fsCode);