GetSplinePointBasis method

Vector2C GetSplinePointBasis(
  1. Vector2C p1,
  2. Vector2C p2,
  3. Vector2C p3,
  4. Vector2C p4,
  5. double t,
)

Get (evaluate) spline point: B-Spline

Implementation

Vector2C GetSplinePointBasis(Vector2C p1, Vector2C p2, Vector2C p3, Vector2C p4, double t)
  => _GetSplinePointBasis(p1, p2, p3, p4, t);