GetRayCollisionSphere method
Get collision info between ray and sphere
Implementation
RayCollisionC GetRayCollisionSphere(RayC ray, Vector3C center, double radius)
=> _GetRayCollisionSphere(ray, center, radius);
Get collision info between ray and sphere
RayCollisionC GetRayCollisionSphere(RayC ray, Vector3C center, double radius)
=> _GetRayCollisionSphere(ray, center, radius);