GetRayCollisionQuad method
Get collision info between ray and quad
Implementation
RayCollisionC GetRayCollisionQuad(RayC ray, Vector3C p1, Vector3C p2, Vector3C p3, Vector3C p4)
=> _GetRayCollisionQuad(ray, p1, p2, p3, p4);
Get collision info between ray and quad
RayCollisionC GetRayCollisionQuad(RayC ray, Vector3C p1, Vector3C p2, Vector3C p3, Vector3C p4)
=> _GetRayCollisionQuad(ray, p1, p2, p3, p4);