GetRayCollisionQuad method

RayCollisionC GetRayCollisionQuad(
  1. RayC ray,
  2. Vector3C p1,
  3. Vector3C p2,
  4. Vector3C p3,
  5. Vector3C p4,
)

Get collision info between ray and quad

Implementation

RayCollisionC GetRayCollisionQuad(RayC ray, Vector3C p1, Vector3C p2, Vector3C p3, Vector3C p4)
  => _GetRayCollisionQuad(ray, p1, p2, p3, p4);