DrawTextureNPatch method

void DrawTextureNPatch(
  1. TextureC texture,
  2. NPatchInfoC nPatchInfo,
  3. RectangleC dest,
  4. Vector2C origin,
  5. double rotation,
  6. ColorC tint,
)

Draws a texture (or part of it) that stretches or shrinks nicely

Implementation

void DrawTextureNPatch(TextureC texture, NPatchInfoC nPatchInfo, RectangleC dest, Vector2C origin, double rotation, ColorC tint)
  => _DrawTextureNPatch(texture, nPatchInfo, dest, origin, rotation, tint);