CameraMoveForward method

void CameraMoveForward(
  1. Pointer<Camera3DC> camera,
  2. double distance,
  3. bool moveInWorldPlane
)

Moves the camera in its forward direction by distance.

If moveInWorldPlane is true, movement is constrained to the XZ plane regardless of the camera's pitch.

Implementation

void CameraMoveForward(Pointer<Camera3DC> camera, double distance, bool moveInWorldPlane)
  => _CameraMoveForward(camera, distance, moveInWorldPlane);