GuiLoadIconsFromMemory function

Pointer<Pointer<Char>> GuiLoadIconsFromMemory(
  1. Pointer<UnsignedChar> fileData,
  2. int dataSize,
  3. bool loadIconsName
)

Implementation

Pointer<Pointer<Char>> GuiLoadIconsFromMemory(
  Pointer<UnsignedChar> fileData,
  int dataSize,
  bool loadIconsName,
) => _module.GuiLoadIconsFromMemory(fileData, dataSize, loadIconsName);