GuiLoadIconsFromMemory function
Pointer<Pointer<Char> >
GuiLoadIconsFromMemory(
- Pointer<
UnsignedChar> fileData, - int dataSize,
- bool loadIconsName
Implementation
Pointer<Pointer<Char>> GuiLoadIconsFromMemory(
Pointer<UnsignedChar> fileData,
int dataSize,
bool loadIconsName,
) => _module.GuiLoadIconsFromMemory(fileData, dataSize, loadIconsName);