rlSetMatrixViewOffsetStereo method
Set eyes view offsets matrices for stereo rendering
Implementation
void rlSetMatrixViewOffsetStereo(
MatrixD right,
MatrixD left,
) => run(
() => _debugLabels.rlSetMatrixViewOffsetStereo(right, left),
() => _flat.rlSetMatrixViewOffsetStereo(
right,
left,
),
);