rlLoadTextureDepth method

int rlLoadTextureDepth(
  1. int width,
  2. int height,
  3. bool useRenderBuffer
)

Load depth texture/renderbuffer (to be attached to fbo)

Implementation

int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
  => _rlLoadTextureDepth(width, height, useRenderBuffer);