rlLoadTextureCubemap method

int rlLoadTextureCubemap(
  1. Pointer<Void> data,
  2. int size,
  3. int format,
  4. int mipmapCount,
)

Load texture cubemap data

Implementation

int rlLoadTextureCubemap(Pointer<Void> data, int size, int format, int mipmapCount)
  => _rlLoadTextureCubemap(data, size, format, mipmapCount);