SetGamepadMappings method
Implementation
@override
int SetGamepadMappings(
MemoryPointer<RChar> mappings,
) => _ffi.SetGamepadMappings(
mappings.asNativePointer(),
);
@override
int SetGamepadMappings(
MemoryPointer<RChar> mappings,
) => _ffi.SetGamepadMappings(
mappings.asNativePointer(),
);