LoadShader method

  1. @override
ShaderD LoadShader(
  1. MemoryPointer<RChar> vsFileName,
  2. MemoryPointer<RChar> fsFileName
)

Implementation

@override
ShaderD LoadShader(
  MemoryPointer<RChar> vsFileName,
  MemoryPointer<RChar> fsFileName,
) => $.Shader$.RefCapture(
  RaylibCaptureIds.LoadShader,
  (p) => _ffi.LoadShader(
    vsFileName.asNativePointer(),
    fsFileName.asNativePointer(),
  ).toDart(p.asNativePointer()),
);