LoadShader method
Implementation
@override
ShaderD LoadShader(
MemoryPointer<RChar> vsFileName,
MemoryPointer<RChar> fsFileName,
) => $.Shader$.RefCapture(
RaylibCaptureIds.LoadShader,
(p) => _ffi.LoadShader(
vsFileName.asNativePointer(),
fsFileName.asNativePointer(),
).toDart(p.asNativePointer()),
);