LoadImageAnimFromMemory method

  1. @override
ImageD LoadImageAnimFromMemory(
  1. MemoryPointer<RChar> fileType,
  2. MemoryPointer<RUnsignedChar> fileData,
  3. int dataSize,
  4. MemoryPointer<RInt> frames,
)

Implementation

@override
ImageD LoadImageAnimFromMemory(
  MemoryPointer<RChar> fileType,
  MemoryPointer<RUnsignedChar> fileData,
  int dataSize,
  MemoryPointer<RInt> frames,
) => $.Image$.RefCapture(
  RaylibCaptureIds.LoadImageAnimFromMemory,
  (p) => _ffi.LoadImageAnimFromMemory(
    fileType.asNativePointer(),
    fileData.asNativePointer(),
    dataSize,
    frames.asNativePointer(),
  ).toDart(p.asNativePointer()),
);