LoadFontFromMemory method

  1. @override
FontD LoadFontFromMemory(
  1. MemoryPointer<RChar> fileType,
  2. MemoryPointer<RUnsignedChar> fileData,
  3. int dataSize,
  4. int fontSize,
  5. MemoryPointer<RInt> codepoints,
  6. int codepointCount,
)

Implementation

@override
FontD LoadFontFromMemory(
  MemoryPointer<RChar> fileType,
  MemoryPointer<RUnsignedChar> fileData,
  int dataSize,
  int fontSize,
  MemoryPointer<RInt> codepoints,
  int codepointCount,
) => $.Font$.RefCapture(
  RaylibCaptureIds.LoadFontFromMemory,
  (p) => _ffi.LoadFontFromMemory(
    fileType.asNativePointer(),
    fileData.asNativePointer(),
    dataSize,
    fontSize,
    codepoints.asNativePointer(),
    codepointCount,
  ).toDart(p.asNativePointer()),
);