IsRenderTextureValid method
Implementation
@override
bool IsRenderTextureValid(
RenderTextureD target,
) => _ffi.IsRenderTextureValid(
$.RenderTexture$.Ref1(target).asNativePointer<RenderTextureC>().ref,
);
@override
bool IsRenderTextureValid(
RenderTextureD target,
) => _ffi.IsRenderTextureValid(
$.RenderTexture$.Ref1(target).asNativePointer<RenderTextureC>().ref,
);