GetScreenToWorldRay method
Implementation
@override
RayD GetScreenToWorldRay(
Vector2D position,
Camera3DD camera,
) => $.Ray$.Extract1(
(p) => _ffi.GetScreenToWorldRay(
$.Vector2$.Ref1(position).asNativePointer<Vector2C>().ref,
$.Camera3D$.Ref1(camera).asNativePointer<Camera3DC>().ref,
).toDart(p.asNativePointer()),
);