GetRayCollisionMesh method
Implementation
@override
RayCollisionD GetRayCollisionMesh(
RayD ray,
MeshD mesh,
MatrixD transform,
) => $.RayCollision$.Extract1(
(p) => _ffi.GetRayCollisionMesh(
$.Ray$.Ref1(ray).asNativePointer<RayC>().ref,
$.Mesh$.Ref1(mesh).asNativePointer<MeshC>().ref,
$.Matrix$.Ref1(transform).asNativePointer<MatrixC>().ref,
).toDart(p.asNativePointer()),
);