DrawCylinder method
void
DrawCylinder()
Implementation
@override
void DrawCylinder(
Vector3D position,
double radiusTop,
double radiusBottom,
double height,
int slices,
ColorD color,
) => _ffi.DrawCylinder(
$.Vector3$.Ref1(position).asNativePointer<Vector3C>().ref,
radiusTop,
radiusBottom,
height,
slices,
$.Color$.Ref1(color).asNativePointer<ColorC>().ref,
);