SetShaderValueV method

void SetShaderValueV(
  1. ShaderC shader,
  2. int locIndex,
  3. Pointer<Void> value,
  4. int uniformType,
  5. int count,
)

Set shader uniform value vector

Implementation

void SetShaderValueV(ShaderC shader, int locIndex, Pointer<Void> value, int uniformType, int count)
  => _SetShaderValueV(shader, locIndex, value, uniformType, count);