GetCameraViewMatrix method
Implementation
@override
MatrixD GetCameraViewMatrix(
StructPointer<Camera3DD> camera,
) => $.Matrix$.Extract1(
(p) => _ffi.GetCameraViewMatrix(
camera.asNativePointer(),
).toDart(p.asNativePointer()),
);
@override
MatrixD GetCameraViewMatrix(
StructPointer<Camera3DD> camera,
) => $.Matrix$.Extract1(
(p) => _ffi.GetCameraViewMatrix(
camera.asNativePointer(),
).toDart(p.asNativePointer()),
);