CameraYaw method
Implementation
@override
void CameraYaw(
StructPointer<Camera3DD> camera,
double angle,
bool rotateAroundTarget,
) => _ffi.CameraYaw(
camera.asNativePointer(),
angle.toDouble(),
rotateAroundTarget,
);
@override
void CameraYaw(
StructPointer<Camera3DD> camera,
double angle,
bool rotateAroundTarget,
) => _ffi.CameraYaw(
camera.asNativePointer(),
angle.toDouble(),
rotateAroundTarget,
);