CameraRoll method
Implementation
@override
void CameraRoll(
StructPointer<Camera3DD> camera,
double angle,
) => _ffi.CameraRoll(
camera.asNativePointer(),
angle.toDouble(),
);
@override
void CameraRoll(
StructPointer<Camera3DD> camera,
double angle,
) => _ffi.CameraRoll(
camera.asNativePointer(),
angle.toDouble(),
);