SetSoundPan method

  1. @override
void SetSoundPan(
  1. SoundD sound,
  2. double pan
)

Implementation

@override
void SetSoundPan(
  SoundD sound,
  double pan,
) => _ffi.SetSoundPan(
  $.Sound$.Ref1(sound).asNativePointer<SoundC>().ref,
  pan,
);