BASE_shaderLocsCount property
int
get
BASE_shaderLocsCount
Number of components in the locs buffer.
Implementation
static int get BASE_shaderLocsCount => RaylibRlglConstants.RL_MAX_SHADER_LOCATIONS;
Number of components in the locs buffer.
static int get BASE_shaderLocsCount => RaylibRlglConstants.RL_MAX_SHADER_LOCATIONS;