RaylibRlgl class
- Inheritance
-
- Object
- RaylibModule<
Raylib> - RaylibRlgl
- Mixed-in types
Constructors
- RaylibRlgl(Raylib rl)
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- rl → Raylib
-
finalinherited
- RL_BLEND_COLOR → int
-
See RaylibRlglConstants.RL_BLEND_COLOR.
no setterinherited
- RL_BLEND_DST_ALPHA → int
-
See RaylibRlglConstants.RL_BLEND_DST_ALPHA.
no setterinherited
- RL_BLEND_DST_RGB → int
-
See RaylibRlglConstants.RL_BLEND_DST_RGB.
no setterinherited
- RL_BLEND_EQUATION → int
-
See RaylibRlglConstants.RL_BLEND_EQUATION.
no setterinherited
- RL_BLEND_EQUATION_ALPHA → int
-
See RaylibRlglConstants.RL_BLEND_EQUATION_ALPHA.
no setterinherited
- RL_BLEND_EQUATION_RGB → int
-
See RaylibRlglConstants.RL_BLEND_EQUATION_RGB.
no setterinherited
- RL_BLEND_SRC_ALPHA → int
-
See RaylibRlglConstants.RL_BLEND_SRC_ALPHA.
no setterinherited
- RL_BLEND_SRC_RGB → int
-
See RaylibRlglConstants.RL_BLEND_SRC_RGB.
no setterinherited
- RL_COMPUTE_SHADER → int
-
See RaylibRlglConstants.RL_COMPUTE_SHADER.
no setterinherited
- RL_CONSTANT_ALPHA → int
-
See RaylibRlglConstants.RL_CONSTANT_ALPHA.
no setterinherited
- RL_CONSTANT_COLOR → int
-
See RaylibRlglConstants.RL_CONSTANT_COLOR.
no setterinherited
- RL_CULL_DISTANCE_FAR → double
-
See RaylibRlglConstants.RL_CULL_DISTANCE_FAR.
no setterinherited
- RL_CULL_DISTANCE_NEAR → double
-
See RaylibRlglConstants.RL_CULL_DISTANCE_NEAR.
no setterinherited
- RL_DEFAULT_BATCH_BUFFER_ELEMENTS → int
-
See RaylibRlglConstants.RL_DEFAULT_BATCH_BUFFER_ELEMENTS.
no setterinherited
- RL_DEFAULT_BATCH_BUFFERS → int
-
See RaylibRlglConstants.RL_DEFAULT_BATCH_BUFFERS.
no setterinherited
- RL_DEFAULT_BATCH_DRAWCALLS → int
-
See RaylibRlglConstants.RL_DEFAULT_BATCH_DRAWCALLS.
no setterinherited
- RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS → int
-
See RaylibRlglConstants.RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2.
no setterinherited
- RL_DRAW_FRAMEBUFFER → int
-
See RaylibRlglConstants.RL_DRAW_FRAMEBUFFER.
no setterinherited
- RL_DST_ALPHA → int
-
See RaylibRlglConstants.RL_DST_ALPHA.
no setterinherited
- RL_DST_COLOR → int
-
See RaylibRlglConstants.RL_DST_COLOR.
no setterinherited
- RL_DYNAMIC_COPY → int
-
See RaylibRlglConstants.RL_DYNAMIC_COPY.
no setterinherited
- RL_DYNAMIC_DRAW → int
-
See RaylibRlglConstants.RL_DYNAMIC_DRAW.
no setterinherited
- RL_DYNAMIC_READ → int
-
See RaylibRlglConstants.RL_DYNAMIC_READ.
no setterinherited
- RL_FLOAT → int
-
See RaylibRlglConstants.RL_FLOAT.
no setterinherited
- RL_FRAGMENT_SHADER → int
-
See RaylibRlglConstants.RL_FRAGMENT_SHADER.
no setterinherited
- RL_FUNC_ADD → int
-
See RaylibRlglConstants.RL_FUNC_ADD.
no setterinherited
- RL_FUNC_REVERSE_SUBTRACT → int
-
See RaylibRlglConstants.RL_FUNC_REVERSE_SUBTRACT.
no setterinherited
- RL_FUNC_SUBTRACT → int
-
See RaylibRlglConstants.RL_FUNC_SUBTRACT.
no setterinherited
- RL_LINES → int
-
See RaylibRlglConstants.RL_LINES.
no setterinherited
- RL_MAX → int
-
See RaylibRlglConstants.RL_MAX.
no setterinherited
- RL_MAX_MATRIX_STACK_SIZE → int
-
See RaylibRlglConstants.RL_MAX_MATRIX_STACK_SIZE.
no setterinherited
- RL_MAX_SHADER_LOCATIONS → int
-
See RaylibRlglConstants.RL_MAX_SHADER_LOCATIONS.
no setterinherited
- RL_MIN → int
-
See RaylibRlglConstants.RL_MIN.
no setterinherited
- RL_MODELVIEW → int
-
See RaylibRlglConstants.RL_MODELVIEW.
no setterinherited
- RL_ONE → int
-
See RaylibRlglConstants.RL_ONE.
no setterinherited
- RL_ONE_MINUS_CONSTANT_ALPHA → int
-
See RaylibRlglConstants.RL_ONE_MINUS_CONSTANT_ALPHA.
no setterinherited
- RL_ONE_MINUS_CONSTANT_COLOR → int
-
See RaylibRlglConstants.RL_ONE_MINUS_CONSTANT_COLOR.
no setterinherited
- RL_ONE_MINUS_DST_ALPHA → int
-
See RaylibRlglConstants.RL_ONE_MINUS_DST_ALPHA.
no setterinherited
- RL_ONE_MINUS_DST_COLOR → int
-
See RaylibRlglConstants.RL_ONE_MINUS_DST_COLOR.
no setterinherited
- RL_ONE_MINUS_SRC_ALPHA → int
-
See RaylibRlglConstants.RL_ONE_MINUS_SRC_ALPHA.
no setterinherited
- RL_ONE_MINUS_SRC_COLOR → int
-
See RaylibRlglConstants.RL_ONE_MINUS_SRC_COLOR.
no setterinherited
- RL_PROJECTION → int
-
See RaylibRlglConstants.RL_PROJECTION.
no setterinherited
- RL_QUADS → int
-
See RaylibRlglConstants.RL_QUADS.
no setterinherited
- RL_READ_FRAMEBUFFER → int
-
See RaylibRlglConstants.RL_READ_FRAMEBUFFER.
no setterinherited
- RL_SHADER_LOC_MAP_DIFFUSE → int
-
See RaylibRlglConstants.RL_SHADER_LOC_MAP_DIFFUSE.
no setterinherited
- RL_SHADER_LOC_MAP_SPECULAR → int
-
See RaylibRlglConstants.RL_SHADER_LOC_MAP_SPECULAR.
no setterinherited
- RL_SRC_ALPHA → int
-
See RaylibRlglConstants.RL_SRC_ALPHA.
no setterinherited
- RL_SRC_ALPHA_SATURATE → int
-
See RaylibRlglConstants.RL_SRC_ALPHA_SATURATE.
no setterinherited
- RL_SRC_COLOR → int
-
See RaylibRlglConstants.RL_SRC_COLOR.
no setterinherited
- RL_STATIC_COPY → int
-
See RaylibRlglConstants.RL_STATIC_COPY.
no setterinherited
- RL_STATIC_DRAW → int
-
See RaylibRlglConstants.RL_STATIC_DRAW.
no setterinherited
- RL_STATIC_READ → int
-
See RaylibRlglConstants.RL_STATIC_READ.
no setterinherited
- RL_STREAM_COPY → int
-
See RaylibRlglConstants.RL_STREAM_COPY.
no setterinherited
- RL_STREAM_DRAW → int
-
See RaylibRlglConstants.RL_STREAM_DRAW.
no setterinherited
- RL_STREAM_READ → int
-
See RaylibRlglConstants.RL_STREAM_READ.
no setterinherited
- RL_TEXTURE → int
-
See RaylibRlglConstants.RL_TEXTURE.
no setterinherited
- RL_TEXTURE_FILTER_ANISOTROPIC → int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_ANISOTROPIC.
no setterinherited
- RL_TEXTURE_FILTER_LINEAR → int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_LINEAR.
no setterinherited
- RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST → int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST.
no setterinherited
- RL_TEXTURE_FILTER_MIP_LINEAR → int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_MIP_LINEAR.
no setterinherited
- RL_TEXTURE_FILTER_MIP_NEAREST → int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_MIP_NEAREST.
no setterinherited
- RL_TEXTURE_FILTER_NEAREST → int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_NEAREST.
no setterinherited
- RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR → int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR.
no setterinherited
- RL_TEXTURE_MAG_FILTER → int
-
See RaylibRlglConstants.RL_TEXTURE_MAG_FILTER.
no setterinherited
- RL_TEXTURE_MIN_FILTER → int
-
See RaylibRlglConstants.RL_TEXTURE_MIN_FILTER.
no setterinherited
- RL_TEXTURE_MIPMAP_BIAS_RATIO → int
-
See RaylibRlglConstants.RL_TEXTURE_MIPMAP_BIAS_RATIO.
no setterinherited
- RL_TEXTURE_WRAP_CLAMP → int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_CLAMP.
no setterinherited
- RL_TEXTURE_WRAP_MIRROR_CLAMP → int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_MIRROR_CLAMP.
no setterinherited
- RL_TEXTURE_WRAP_MIRROR_REPEAT → int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_MIRROR_REPEAT.
no setterinherited
- RL_TEXTURE_WRAP_REPEAT → int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_REPEAT.
no setterinherited
- RL_TEXTURE_WRAP_S → int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_S.
no setterinherited
- RL_TEXTURE_WRAP_T → int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_T.
no setterinherited
- RL_TRIANGLES → int
-
See RaylibRlglConstants.RL_TRIANGLES.
no setterinherited
- RL_UNSIGNED_BYTE → int
-
See RaylibRlglConstants.RL_UNSIGNED_BYTE.
no setterinherited
- RL_VERTEX_SHADER → int
-
See RaylibRlglConstants.RL_VERTEX_SHADER.
no setterinherited
- RL_ZERO → int
-
See RaylibRlglConstants.RL_ZERO.
no setterinherited
- RLGL_VERSION → String
-
See RaylibRlglConstants.RLGL_VERSION.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
debug(
bool v) → void -
Enables or disables debug logging for this module.
inherited
-
debugError(
String message) → void -
Logs
messageat error level if debug is enabled andmessagepasses all filters.inherited -
debugFilter(
bool filter(String)) → void -
Adds a predicate that gates debug output. Only messages satisfying at least one filter are logged.
inherited
-
debugInfo(
String message) → void -
Logs
messageat info level if debug is enabled andmessagepasses all filters.inherited -
debugTime(
bool v) → void -
Enables or disables per-call timing output alongside debug logs.
inherited
-
debugWarn(
String message) → void -
Logs
messageat warn level if debug is enabled andmessagepasses all filters.inherited -
disableSync<
T> (T f()) → T -
Executes
fwith RaylibTempBase syncing temporarily disabled, restoring the previous sync state afterward.inherited -
dispose(
) → void -
Calls all registered onDispose callbacks and clears them.
inherited
-
doLoad(
) → void -
Ensures load is called exactly once, regardless of how many times doLoad is invoked.
inherited
-
load(
) → void -
Override to perform one-time module initialization. Called by doLoad.
inherited
-
logError(
Object? message) → void -
inherited
-
logInfo(
Object? message) → void -
inherited
-
logWarn(
Object? message) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onDispose(
void fn()) → void -
Registers
fnto be called when this module is disposed.inherited -
rlActiveDrawBuffers(
int count) → void -
rlActiveTextureSlot(
int slot) → void -
rlBegin(
int mode) → void -
rlBindFramebuffer(
int target, int framebuffer) → void -
rlBindImageTexture(
int id, int index, int format, bool readonly) → void -
rlBindShaderBuffer(
int id, int index) → void -
rlBlitFramebuffer(
int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) → void -
rlCheckErrors(
) → void -
rlCheckRenderBatchLimit(
int vCount) → bool -
rlClearColor(
int r, int g, int b, int a) → void -
rlClearScreenBuffers(
) → void -
rlColor3f(
double x, double y, double z) → void -
rlColor4f(
double x, double y, double z, double w) → void -
rlColor4ub(
int r, int g, int b, int a) → void -
rlColorMask(
bool r, bool g, bool b, bool a) → void -
rlCompileShader(
Pointer< Char> shaderCode, int type) → int -
rlComputeShaderDispatch(
int groupX, int groupY, int groupZ) → void -
rlCopyShaderBuffer(
int destId, int srcId, int destOffset, int srcOffset, int count) → void -
rlCubemapParameters(
int id, int param, int value) → void -
rlDisableBackfaceCulling(
) → void -
rlDisableColorBlend(
) → void -
rlDisableDepthMask(
) → void -
rlDisableDepthTest(
) → void -
rlDisableFramebuffer(
) → void -
rlDisableScissorTest(
) → void -
rlDisableShader(
) → void -
rlDisableSmoothLines(
) → void -
rlDisableStereoRender(
) → void -
rlDisableTexture(
) → void -
rlDisableTextureCubemap(
) → void -
rlDisableVertexArray(
) → void -
rlDisableVertexAttribute(
int index) → void -
rlDisableVertexBuffer(
) → void -
rlDisableVertexBufferElement(
) → void -
rlDisableWireMode(
) → void -
rlDrawRenderBatch(
Pointer< RlRenderBatchC> batch) → void -
rlDrawRenderBatchActive(
) → void -
rlDrawVertexArray(
int offset, int count) → void -
rlDrawVertexArrayElements(
int offset, int count, Pointer< Void> buffer) → void -
rlDrawVertexArrayElementsInstanced(
int offset, int count, Pointer< Void> buffer, int instances) → void -
rlDrawVertexArrayInstanced(
int offset, int count, int instances) → void -
rlEnableBackfaceCulling(
) → void -
rlEnableColorBlend(
) → void -
rlEnableDepthMask(
) → void -
rlEnableDepthTest(
) → void -
rlEnableFramebuffer(
int id) → void -
rlEnablePointMode(
) → void -
rlEnableScissorTest(
) → void -
rlEnableShader(
int id) → void -
rlEnableSmoothLines(
) → void -
rlEnableStereoRender(
) → void -
rlEnableTexture(
int id) → void -
rlEnableTextureCubemap(
int id) → void -
rlEnableVertexArray(
int vaoId) → bool -
rlEnableVertexAttribute(
int index) → void -
rlEnableVertexBuffer(
int id) → void -
rlEnableVertexBufferElement(
int id) → void -
rlEnableWireMode(
) → void -
rlEnd(
) → void -
rlFramebufferAttach(
int fboId, int texId, int attachType, int texType, int mipLevel) → void -
rlFramebufferComplete(
int id) → bool -
rlFrustum(
double left, double right, double bottom, double top, double znear, double zfar) → void -
rlGenTextureMipmaps(
int id, int width, int height, int format, Pointer< Int> mipmaps) → void -
rlGetActiveFramebuffer(
) → int -
rlGetCullDistanceFar(
) → double -
rlGetCullDistanceNear(
) → double -
rlGetFramebufferHeight(
) → int -
rlGetFramebufferWidth(
) → int -
rlGetGlTextureFormats(
int format, Pointer< UnsignedInt> glInternalFormat, Pointer<UnsignedInt> glFormat, Pointer<UnsignedInt> glType) → void -
rlGetLineWidth(
) → double -
rlGetLocationAttrib(
int shaderId, Pointer< Char> attribName) → int -
rlGetLocationUniform(
int shaderId, Pointer< Char> uniformName) → int -
rlGetMatrixModelview(
) → MatrixC -
rlGetMatrixProjection(
) → MatrixC -
rlGetMatrixProjectionStereo(
int eye) → MatrixC -
rlGetMatrixTransform(
) → MatrixC -
rlGetMatrixViewOffsetStereo(
int eye) → MatrixC -
rlGetPixelFormatName(
int format) → Pointer< Char> -
rlGetShaderBufferSize(
int id) → int -
rlGetShaderIdDefault(
) → int -
rlGetShaderLocsDefault(
) → Pointer< Int> -
rlGetTextureIdDefault(
) → int -
rlGetVersion(
) → int -
rlglClose(
) → void -
rlglInit(
int width, int height) → void -
rlIsStereoRenderEnabled(
) → bool -
rlLoadComputeShaderProgram(
int shaderId) → int -
rlLoadDrawCube(
) → void -
rlLoadDrawQuad(
) → void -
rlLoadExtensions(
Pointer< Void> loader) → void -
rlLoadFramebuffer(
) → int -
rlLoadIdentity(
) → void -
rlLoadRenderBatch(
int numBuffers, int bufferElements) → RlRenderBatchC -
rlLoadShaderBuffer(
int size, Pointer< Void> data, int usageHint) → int -
rlLoadShaderCode(
Pointer< Char> vsCode, Pointer<Char> fsCode) → int -
rlLoadShaderProgram(
int vShaderId, int fShaderId) → int -
rlLoadTexture(
Pointer< Void> data, int width, int height, int format, int mipmapCount) → int -
rlLoadTextureCubemap(
Pointer< Void> data, int size, int format, int mipmapCount) → int -
rlLoadTextureDepth(
int width, int height, bool useRenderBuffer) → int -
rlLoadVertexArray(
) → int -
rlLoadVertexBuffer(
Pointer< Void> buffer, int size, bool dynamic) → int -
rlLoadVertexBufferElement(
Pointer< Void> buffer, int size, bool dynamic) → int -
rlMatrixMode(
int mode) → void -
rlMultMatrixf(
Pointer< Float> matf) → void -
rlNormal3f(
double x, double y, double z) → void -
rlOrtho(
double left, double right, double bottom, double top, double znear, double zfar) → void -
rlPopMatrix(
) → void -
rlPushMatrix(
) → void -
rlReadScreenPixels(
int width, int height) → Pointer< UnsignedChar> -
rlReadShaderBuffer(
int id, Pointer< Void> dest, int count, int offset) → void -
rlReadTexturePixels(
int id, int width, int height, int format) → Pointer< Void> -
rlRotatef(
double angle, double x, double y, double z) → void -
rlScalef(
double x, double y, double z) → void -
rlScissor(
int x, int y, int width, int height) → void -
rlSetBlendFactors(
int glSrcFactor, int glDstFactor, int glEquation) → void -
rlSetBlendFactorsSeparate(
int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) → void -
rlSetBlendMode(
int mode) → void -
rlSetClipPlanes(
double nearPlane, double farPlane) → void -
rlSetCullFace(
int mode) → void -
rlSetFramebufferHeight(
int height) → void -
rlSetFramebufferWidth(
int width) → void -
rlSetLineWidth(
double width) → void -
rlSetMatrixModelview(
MatrixC view) → void -
rlSetMatrixProjection(
MatrixC proj) → void -
rlSetMatrixProjectionStereo(
MatrixC right, MatrixC left) → void -
rlSetMatrixViewOffsetStereo(
MatrixC right, MatrixC left) → void -
rlSetRenderBatchActive(
Pointer< RlRenderBatchC> batch) → void -
rlSetShader(
int id, Pointer< Int> locs) → void -
rlSetTexture(
int id) → void -
rlSetUniform(
int locIndex, Pointer< Void> value, int uniformType, int count) → void -
rlSetUniformMatrices(
int locIndex, Pointer< MatrixC> mat, int count) → void -
rlSetUniformMatrix(
int locIndex, MatrixC mat) → void -
rlSetUniformSampler(
int locIndex, int textureId) → void -
rlSetVertexAttribute(
int index, int compSize, int type, bool normalized, int stride, int offset) → void -
rlSetVertexAttributeDefault(
int locIndex, Pointer< Void> value, int attribType, int count) → void -
rlSetVertexAttributeDivisor(
int index, int divisor) → void -
rlTexCoord2f(
double x, double y) → void -
rlTextureParameters(
int id, int param, int value) → void -
rlTranslatef(
double x, double y, double z) → void -
rlUnloadFramebuffer(
int id) → void -
rlUnloadRenderBatch(
RlRenderBatchC batch) → void -
rlUnloadShaderBuffer(
int ssboId) → void -
rlUnloadShaderProgram(
int id) → void -
rlUnloadTexture(
int id) → void -
rlUnloadVertexArray(
int vaoId) → void -
rlUnloadVertexBuffer(
int vboId) → void -
rlUpdateShaderBuffer(
int id, Pointer< Void> data, int dataSize, int offset) → void -
rlUpdateTexture(
int id, int offsetX, int offsetY, int width, int height, int format, Pointer< Void> data) → void -
rlUpdateVertexBuffer(
int bufferId, Pointer< Void> data, int dataSize, int offset) → void -
rlUpdateVertexBufferElements(
int id, Pointer< Void> data, int dataSize, int offset) → void -
rlVertex2f(
double x, double y) → void -
rlVertex2i(
int x, int y) → void -
rlVertex3f(
double x, double y, double z) → void -
rlViewport(
int x, int y, int width, int height) → void -
run<
T> (String name(), T f()) → T -
Executes
f, logging its label (and optionally timing it) when debug is enabled and the label passes all filters.inherited -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited