SetGamepadMappings method
Set internal gamepad mappings (SDL_GameControllerDB)
Implementation
@override
int SetGamepadMappings(
String mappings,
) => run(
() => RaylibDebugLabels.SetGamepadMappings(mappings),
() => rl.Core.SetGamepadMappings(
rl.Temp.String$.ValueOrNull(mappings),
),
);