IsFontValid method

  1. @override
bool IsFontValid(
  1. FontD font
)
override

Check if a font is valid (font data loaded, WARNING: GPU texture not checked)

Implementation

@override
bool IsFontValid(
  FontD font,
) => run(
  () => RaylibDebugLabels.IsFontValid(font),
  () => rl.Core.IsFontValid(
    rl.Temp.Font$.Ref1(font).ref,
  ),
);