boneIds property
Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
Implementation
@override get boneIds {
structOnOp((p) => _boneIds.ptr = p.ref.boneIds);
return _boneIds;
}
Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
Implementation
@override set boneIds(List<int> value) {
assert(value.length <= boneIdsCount);
structOnOp((p) => _boneIds.ptr = p.ref.boneIds);
_boneIds.inner = value;
}