Ptr$Camera3D$ property
RaylibTempStructPointerAllocatorBase<RaylibTempBase<RaylibBase> , RaylibStructBase<RaylibTempBase<RaylibBase> , dynamic, dynamic> , dynamic, dynamic, dynamic>
get
Ptr$Camera3D$
Implementation
RaylibTempStructPointerAllocatorBase get Ptr$Camera3D$;