GetWorldToScreenEx abstract method

Vector2StructType GetWorldToScreenEx(
  1. Vector3StructType position,
  2. Camera3DStructType camera,
  3. num width,
  4. num height,
)

Implementation

Vector2StructType GetWorldToScreenEx(
  Vector3StructType position,
  Camera3DStructType camera,
  num width,
  num height,
);