Vector3D constructor

Vector3D({
  1. Pointer<Vector3C>? originalPointer,
  2. double x = 0,
  3. double y = 0,
  4. double z = 0,
})

Implementation

Vector3D({
  super.originalPointer,
  this.x = 0,
  this.y = 0,
  this.z = 0,
});