writeInto method

  1. @override
void writeInto(
  1. TextureC p
)
override

Writes all fields directly into the native struct reference p. For nested structs, use writeInto as well.

Implementation

@override
void writeInto(TextureC p) {
  p.id = id;
  p.width = width;
  p.height = height;
  p.mipmaps = mipmaps;
  p.format = format.value;
}