writeInto method

  1. @override
void writeInto(
  1. RlDrawCallC p
)
override

Writes all fields directly into the native struct reference p. For nested structs, use writeInto as well.

Implementation

@override
void writeInto(RlDrawCallC p) {
  p.mode = mode;
  p.vertexCount = vertexCount;
  p.vertexAlignment = vertexAlignment;
  p.textureId = textureId;
}