rlReadShaderBuffer method

Uint8List rlReadShaderBuffer(
  1. num id,
  2. num count,
  3. num offset
)

Implementation

Uint8List rlReadShaderBuffer(
  num id,
  num count,
  num offset,
) => run(
  () => 'rlReadShaderBuffer($id, $count, $offset)',
  () {
    final values = rl.Temp.Uint8$.Sized(count.toInt());
    rl.Rlgl.rlReadShaderBuffer(
      id.toInt(),
      values.cast(),
      count.toInt(),
      offset.toInt(),
    );
    return .fromList(values.asTypedList(count.toInt()));
  },
);