rlCopyShaderBuffer method
Implementation
void rlCopyShaderBuffer(
int destId,
int srcId,
int destOffset,
int srcOffset,
int count,
) {
return _rlCopyShaderBuffer(destId, srcId, destOffset, srcOffset, count);
}
void rlCopyShaderBuffer(
int destId,
int srcId,
int destOffset,
int srcOffset,
int count,
) {
return _rlCopyShaderBuffer(destId, srcId, destOffset, srcOffset, count);
}