rlCopyShaderBuffer method

void rlCopyShaderBuffer(
  1. int destId,
  2. int srcId,
  3. int destOffset,
  4. int srcOffset,
  5. int count,
)

Implementation

void rlCopyShaderBuffer(
  int destId,
  int srcId,
  int destOffset,
  int srcOffset,
  int count,
) {
  return _rlCopyShaderBuffer(destId, srcId, destOffset, srcOffset, count);
}