UpdateTextureRec method

void UpdateTextureRec(
  1. Texture2DD texture,
  2. RectangleD rec,
  3. List<int> pixels
)

Implementation

void UpdateTextureRec(
  Texture2DD texture,
  RectangleD rec,
  List<int> pixels,
) => run(
  () => 'UpdateTextureRec($texture, $rec, pixels: ${pixels.length})',
  () => rl.Temp.Texture$.RefUpdate1(texture,
    (p) => rl.Core.UpdateTextureRec(
      p.ref,
      rl.Temp.Rectangle$.Ref1(rec).ref,
      rl.Temp.Uint8$.Array(pixels).cast(),
    ),
  ),
);