UpdateTexture method
Implementation
void UpdateTexture(
Texture2DD texture,
List<int> pixels,
) => run(
() => 'UpdateTexture($texture, pixels: ${pixels.length})',
() => rl.Temp.Texture$.RefUpdate1(texture,
(p) => rl.Core.UpdateTexture(
p.ref,
rl.Temp.Uint8$.Array(pixels).cast(),
),
),
);