LoadShader method

ShaderD LoadShader(
  1. String? vsFileName,
  2. String? fsFileName
)

Implementation

ShaderD LoadShader(
  String? vsFileName,
  String? fsFileName,
) => run(
  () => 'LoadShader($vsFileName, $fsFileName)',
  () => rl.Temp.Shader$.RefCapture(
    'LoadShader_${vsFileName ?? 'default'}_${fsFileName ?? 'default'}',
    rl.Core.LoadShader(
      rl.Temp.String$.ValueOrNull(vsFileName),
      rl.Temp.String$.ValueOrNull(fsFileName),
    ),
  ),
);