GetSplinePointBezierCubic method
Implementation
Vector2D GetSplinePointBezierCubic(
Vector2D p1,
Vector2D c2,
Vector2D c3,
Vector2D p4,
num t,
) => run(
() => 'GetSplinePointBezierCubic($p1, $c2, $c3, $p4, $t)',
() => rl.Core.GetSplinePointBezierCubic(
rl.Temp.Vector2$.Ref1(p1).ref,
rl.Temp.Vector2$.Ref2(c2).ref,
rl.Temp.Vector2$.Ref3(c3).ref,
rl.Temp.Vector2$.Ref4(p4).ref,
t.toDouble(),
).toD(),
);