GetSplinePointBezierCubic method

Vector2D GetSplinePointBezierCubic(
  1. Vector2D p1,
  2. Vector2D c2,
  3. Vector2D c3,
  4. Vector2D p4,
  5. num t,
)

Implementation

Vector2D GetSplinePointBezierCubic(
  Vector2D p1,
  Vector2D c2,
  Vector2D c3,
  Vector2D p4,
  num t,
) => run(
  () => 'GetSplinePointBezierCubic($p1, $c2, $c3, $p4, $t)',
  () => rl.Core.GetSplinePointBezierCubic(
    rl.Temp.Vector2$.Ref1(p1).ref,
    rl.Temp.Vector2$.Ref2(c2).ref,
    rl.Temp.Vector2$.Ref3(c3).ref,
    rl.Temp.Vector2$.Ref4(p4).ref,
    t.toDouble(),
  ).toD(),
);