GetScreenToWorldRayEx method
Implementation
RayD GetScreenToWorldRayEx(
Vector2D position,
CameraD camera,
num width,
num height,
) => run(
() => 'GetScreenToWorldRayEx($position, $camera, $width, $height)',
() => rl.Core.GetScreenToWorldRayEx(
rl.Temp.Vector2$.Ref1(position).ref,
rl.Temp.Camera3D$.Ref1(camera).ref,
width.toInt(),
height.toInt(),
).toD(),
);