GetRayCollisionTriangle method

RayCollisionD GetRayCollisionTriangle(
  1. RayD ray,
  2. Vector3D p1,
  3. Vector3D p2,
  4. Vector3D p3,
)

Implementation

RayCollisionD GetRayCollisionTriangle(
  RayD ray,
  Vector3D p1,
  Vector3D p2,
  Vector3D p3,
) => run(
  () => 'GetRayCollisionTriangle($ray, $p1, $p2, $p3)',
  () => rl.Core.GetRayCollisionTriangle(
    rl.Temp.Ray$.Ref1(ray).ref,
    rl.Temp.Vector3$.Ref1(p1).ref,
    rl.Temp.Vector3$.Ref2(p2).ref,
    rl.Temp.Vector3$.Ref3(p3).ref,
  ).toD(),
);