GetCameraRight method

Vector3D GetCameraRight(
  1. CameraD camera
)

Implementation

Vector3D GetCameraRight(
  CameraD camera,
) => run(
  () => 'GetCameraRight($camera)',
  () => rl.Cam.GetCameraRight(
    rl.Temp.Camera3D$.Ref1(camera),
  ).toD(),
);