CameraMoveRight method
Implementation
void CameraMoveRight(
CameraD camera,
num distance,
bool moveInWorldPlane,
) => run(
() => 'CameraMoveRight($camera, $distance, $moveInWorldPlane)',
() => rl.Temp.Camera3D$.RefUpdate1(camera,
(pc) => rl.Cam.CameraMoveRight(
pc,
distance.toDouble(),
moveInWorldPlane,
),
),
);