CameraMoveRight method

void CameraMoveRight(
  1. Pointer<CameraC> camera,
  2. double distance,
  3. bool moveInWorldPlane
)

Implementation

void CameraMoveRight(
  Pointer<CameraC> camera,
  double distance,
  bool moveInWorldPlane,
) {
  return _CameraMoveRight(camera, distance, moveInWorldPlane);
}